AI Insights · Timothy · December 2022
Top 5 Fidget Toys Games Performance in Europe Q4 2022
In Q4 2022, the top 5 fidget toy games in Europe showed varying trends in downloads, revenue, and active users, with some apps experiencing significant growth.
In the fourth quarter of 2022, the top five fidget toy games on a unified platform in Europe exhibited diverse performance patterns in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of how these apps fared over the period.
Antistress - Relaxing games from Moreno Maio saw a remarkable increase in weekly downloads, starting at 201K in late September and reaching 326K by the end of December. This app also experienced a steady rise in weekly revenue, peaking at approximately $624 in the last week of December. Weekly active users showed a consistent upward trend, growing from 1.7M to approximately 2.1M throughout the quarter.
Flexy Ring by SayGames LTD had a notable launch period, with weekly downloads peaking at over 552K in the second week post-release. However, downloads declined to 148K by the end of December. The weekly revenue saw a significant increase towards the end of the quarter, reaching $206 in the final week. Active users fluctuated but maintained a strong presence, with around 486K users by the end of December.
Fidget Toys Trading: 3D Pop It from Freeplay LLC experienced a steady increase in weekly downloads, from 117K in late September to 231K by the end of December. The app's weekly revenue remained relatively low but showed a slight increase towards the end of the quarter, peaking at $40. Weekly active users also exhibited growth, reaching approximately 489K by late December.
Fidget Toys 3D by Tran Dinh Hung saw weekly downloads range between 97K and 156K throughout the quarter. The weekly revenue remained fairly stable, hovering around $67 to $137. Active users showed a slight increase, ending the quarter with approximately 544K users.
Pixel Demolish by Rollic Games had an impressive start with weekly downloads peaking at 333K in early October but saw a significant decline to around 40K by the end of December. The app’s weekly revenue showed a downward trend for most of the quarter, with a slight increase to $1.2K in the final week. Active users also declined, starting from 707K in mid-October and stabilizing around 395K by the end of December.
These insights, sourced from Sensor Tower, highlight the varying performance trends of the top fidget toy games in Europe during Q4 2022. For more detailed insights and analysis, visit Sensor Tower.